10/22/2023 0 Comments Unity latest version 2020Scripting: Multithreaded asset garbage collection and increased speed by up to 2.5x.I use 2020.3 for DOTS and 2021.2 for everything not-DOTS and 2020.3 is noticeably worse imo with all of the small QoL additions available in 2021Ĭlick to expand.I'm surprised no one mentioned it seeing as garbage collection can be a potential problem: "But we’re equally determined to improve workflows and your overall quality of life when working in the Editor." Tools and contextual views are now available directly in the Scene View, and are completely customizable. Scene/Game View: Introduced new Overlays feature.Physics: Added an Enable All and Disable All button to the Physics Project Settings' Layer Collision Matrix, which allows enabling or disabling all layer collisions.Added an OptimizeFor option to, allowing users to specify whether they want to prioritize runtime speed, runtime size, or compilation time.Enter play mode time improvements (In our tests, this means that for a scene with 30,000 static objects, entering play mode is now faster by about two seconds.).View LOD relative screen size perentage in table-formatted view.You can now drag multiple GameObjects to the Project Window to create multiple prefabs at once.Projects with 900,000 files will load at least 30 seconds faster. Click to expand.The QoL stuff, for example:
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